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Best config / settings 
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N00b

Joined: Thu Dec 22, 2011 2:28 am
Posts: 1
Post Best config / settings
Hello everyone. I am not really new here, but i forgot my password of my old account but anyway, I wanna ask you guys if you know a best cfg or some settings wich can improve the game to work better and help your bullets / spray / recoil etc... to be improved and better.
I think we all know these are the basic settings to help You shoot better and play better :
rate 25000 ; cl_up 101 ; cl_cmd 101 ; fps_max 101 ; ex_interp 0.01 .
But there are more "secret' settings like these to help You play better? or something like this?
I know a few... please tell me guys if you know these : max_shells 0 ; max_smokepuffs 0 , r_mmx 1 ; gl_spriteblend 0 . i've heared with this settings game can work better or something.
I think you all see my point... so please post here if you know any more settings like these . to help You in any way.
Thank You :)


Thu Dec 22, 2011 2:36 am
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Post Re: Best config / settings
not sure i never messed around with configs really.

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Thu Jan 19, 2012 7:12 am
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N00b
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Joined: Sat Apr 07, 2012 2:06 am
Posts: 19
Post Re: Best config / settings
rate "20000" cl_cmdrate "101" cl_updaterate "101" ex_interp "0.1"

voice_avggain "0" voice_enable "0" voice_loopback "0" voice_maxgain "0" voice_modenable "0.000000" voice_overdrive "0" voice_overdrivefadetime "0" voice_recordtofile "0" voice_scale "0.000000"

r_bmodelhighfrac "0" r_decals "0" r_detailtextures "0" r_dynamic "0" r_lightmap "0" r_mirroralpha "0" r_mmx "1" r_norefresh "0" r_shadows "0" r_traceglow "0"

cl_allowdownload "1" cl_backspeed "400" cl_corpsestay "0" cl_dynamiclights "0" cl_forwardspeed "400" cl_gaitestimation "1" cl_gibcount "0" cl_himodels "0" cl_lc "1" cl_lw "1" cl_nopred "0" cl_observercrosshair "1" cl_particlefx "0" cl_pitchdown "89" cl_pitchup "89" cl_rate "9999" cl_resend "0" cl_shadows "0" cl_solid_players "1" cl_weather "0" cl_minmodels "1"

violence_ablood "1" violence_agibs "0" violence_hblood "1" violence_hgibs "0"

GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST" gl_affinemodels "0" gl_alphamin "0.25" gl_clear "0" gl_cull "1" gl_dither "1" gl_keeptjunctions "0" gl_lightholes "0" gl_max_size "256" gl_monolights "0" gl_palette_tex "0" gl_picmip "0" gl_playermip "2" gl_polyoffset "0.1" gl_reporttjunctions "0" gl_round_down "3" gl_smoothmodels "0" gl_texsort "1" gl_wateramp "0" gl_ztrick "1"

_snd_mixahead "0.1" s_a3d "0" s_automax_distance "30.0" s_automin_distance "2.0" s_distance "60" s_doppler "0.0" s_eax "0.000000" s_leafnum "0" s_max_distance "1000.0" s_min_distance "8.0" s_occ_epsilon "0" s_occfactor "0" s_polykeep "0" s_polysize "0" s_reverb "0" s_rolloff "1.0" s_usepvs "0" sv_voiceenable "0"

ati_npatch "0" ati_subdiv "0"

m_filter "0" m_pitch "0.022000"

tracerred "0" traceralpha "0"

max_shells "0" max_smokepuffs "0"

ex_maxerrordistance "0"

_detailtexturessupported "0" ambient_fade "0" console "1" crosshair "1.000000" d_spriteskip "0" developer "0" fastsprites "2" gunsmoke "0" hud_centerid "1" joystick "0" loadas8bit "1" mp_decals "0" precache "1" sv_aim "0" tripplebuffer "0" vid_nopageflip "0" vid_wait "0" viewsize "120"

And for cs:s

cl_interp 0 cl_interpolate 0 cl_lagcomp_errorcheck 1 cl_cmdrate 101 cl_updaterate 101 cl_rate 20000 cl_smooth 0 cl_ragdoll_physics_enable 0 cl_show_bloodspray "0" cl_show_splashes "0" cl_phys_props_enable 0 cl_phys_props_max 0 cl_ejectbrass "0"

r_worldlights "0" r_3dsky "0" r_shadows "0" r_fastzreject "0" r_WaterDrawRefraction "0" r_rainradius 0 r_rainsimulate 0 r_rainsplashpercentage 0 r_DrawRain "0" r_DrawDetailProps "0" r_dynamic "0" r_lod 8 r_modellodscale "0.1" r_rootlod "1" r_avglight 0 r_decal_cullsize 1 r_eyeglintlodpixels 0 r_eyegloss 0 r_eyemove 0 r_eyeshift_x 0 r_eyeshift_y 0 r_eyeshift_z 0 r_eyesize 0 r_drawskybox "0"

fog_enable 0 fog_enable_water_fog 0

mat_picmip "8" mat_bumpmap "0" mat_shadowstate "0" mat_mipmaptextures "0" mat_dxlevel "81" mat_compressedtextures 1 mat_bloom 0 mat_fastnobump 1 mat_fastspecular 1 mat_specular 0

gl_clear "1"

muzzleflash_light "0"

func_break_max_pieces "3"


Hope that helps you :D


Thu Apr 19, 2012 7:32 pm
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