
Re: Try My Wallhack . Made it yesterday .
Okay I'm done wrapping all gl functions I use .
See a sample :
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 | Code: extern "C" __declspec( naked ) void __stdcall pglDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { __asm { MOV EDX,DWORD PTR FS:[0x18] MOV ECX, DWORD PTR DS:[DGL] CMP DWORD PTR DS:[ECX+0xA102C],0x40 JNB jmp1 MOV EAX,EDX ADD EDX,DWORD PTR DS:[ECX+0xA100C] MOV EDX,DWORD PTR DS:[EDX] JMP DWORD PTR DS:[EDX+0x404] jmp1: PUSH DWORD PTR DS:[ECX+0xA102C] CALL DWORD PTR DS:[TlsGetValue] XCHG EAX,EDX JMP DWORD PTR DS:[EDX+0x404] } }
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Now to wrap kernel32 and user32 funcs to be real stealthy .
I'm thinking of adding / using Fuzzy Logic to manage the cheat
and possible use for anti heuristics .